In this course, we will introduce tools and knowledge that will help you transform the learning environment into an exciting and inspiring experience. We will begin by exploring the concept of the "magic circle" and the "flow state" and how they can be used to create an interactive learning environment that captures students’ attention and encourages active participation. Next, we’ll dive into the importance of games and their role in gamification, discovering how games can be powerful tools for teaching concepts and motivating students. You will learn key gamification terms to help you better understand how to apply these strategies in the classroom. We’ll also explore intrinsic and extrinsic motivation and how to use both to boost student engagement, along with the Octalysis framework and how to apply it to design motivational learning experiences. You will learn how to combine motivational theories with gamification to build an educational environment that captures students’ attention and increases their drive to learn. In addition, we’ll discuss how to build a safe learning space that encourages experimentation and learning without fear of failure. We'll also discover the aesthetics of gamification and how to use them to make the learning process more engaging and appealing. We believe learning can be a fun, challenge-filled experience, which is why we invite you to join us in this leading course and discover how gamification can revolutionize modern education. Let’s begin this exciting journey toward a more creative and effective educational future!
Course Content
20 Lessons1 Free Lessons you can view
Lecture Schedule:
Learning Outcomes
Identify the magic circle and flow state
Understand the importance of games and their role in gamification
Recognize and differentiate key gamification terms
Understand intrinsic and extrinsic motivation
Get to know the Octalysis Framework
Learn how to combine motivation theories with gamification
Identify how to build a safe learning environment
Recognize the aesthetics within gamification
Who should Enroll
Students and graduates of Education and Educational Technology faculties
Teachers and trainers
Instructional and curriculum designers
Educational leaders in leadership roles
Education business owners
Those interested in gamification in education
Professionals in the EdTech field
Educators
Instructor
Basma Abd Elhamied
Trainer for Teachers | Training Consultant and English Instructor | Over 13 years of teaching experience | Worked on projects with the American University, School of Continuing Education, Zewail University, U.S. Embassy Programs, Police Academy, Ministry of Foreign Affairs, and Ain Shams University $ | | 13 |